Campfire Activities's library of campfire activities is a great place to find ideas for entertaining large crowds. Many of these activities will work equally well in assemblies, spectator events, concert settings, meetings, as well as campfires.

Remember when leading campfire activities to be loud and more animated than you would in smaller group settings. It may also help to explain the activity to a few carefully-placed participants throughout the audience so they can help lead the audience's participation. Not finding what you want? Try looking at some of these summer camp activities.

Enjoy using the Campfire Activities library, and be sure to add your favorite Campfire Activities and games for others to read!

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Amoeba tag

Out of a large group, pick one person to be the Amoeba. They will proceed to chase people around and try to tag them. A tagged person must link arms with whoever tagged them. Whenever an amoeba chain gets to 4 people, they...[read full activity]


Ante Over

Split the patrol in half, and send each team on one side of the barrier. One person will yell Ante Over and throw the ball over the barrier. If anyone on the other team then catches the ball without letting it touch the gro...[read full activity]

Bag-Breaking Relay

Patrol/den relay: run up, blow up a paper bag, pop it, run back, and tag off the next person....[read full activity]


Balloon Battle Royale

Scouts blow up their balloons and tie them to the back of their belts. As soon as everyone is ready, the scouts try to pop others' balloons without letting their own get popped....[read full activity]

Blackout Fun

1. Blindfolded scout must correctly identify noises made (dropping stuff, striking a match, pouring water, etc) 2. Walk a certain number of steps, turn around, walk back to where you think the starting place is (I'm pretty su...[read full activity]


Blind Man's Knots

Patrols line up, each scout blindfolded. A leader passes a familiar knot down the line. Each scout can feel it for ten seconds and then must tie it with their rope, still blindfolded....[read full activity]

Bucket Brigade

Form the patrol/den into a line, and place a milk bottle at each end. Fill one mostly full of water, and make a mark on the other that is 1/4" below the water line of the one with water. On signal, the patrol leader wi...[read full activity]


Can It

Line up each patrol/den with a can at each end. Number each person in the patrol/den, starting over with each new patrol/den, and make sure all the patrols/dens have the same number of people. Have all participants sit down...[read full activity]

Candle Race

Each person of a patrol/den will run with the candle, to a destination, and back. They will then hand off the candle and matches to the next person. If the candle goes out, the person must stop and relight it, before contin...[read full activity]


Circle Link

Each patrol/den sits in a circle with their legs crossed and their arms linked. On a signal from the leader, they try to stand up without breaking the circle....[read full activity]

Circle Pull

Divide your patrol/den into two groups. Have one team outside of the circle and the other inside. Each team member tries to pull their opponents to their side of the circle. When someone crosses the edge of the circle, the...[read full activity]



The game leader will shuffle the cards and pick one. He will transmit this letter using morse code and the buzzer. The patrols/dens will take their card, and if a number on it is signaled, they will cover it up on their car...[read full activity]

Compass Facing

Space all participants an arms-length apart in all directions. Designate the four walls or sides as the cardinal directions. Yell out a direction, like, "Southwest - Go!" and then, "Freeze!" When the di...[read full activity]



The game leader will have a list of simple words (such as farraginous, fulgurating, tintanabulation, eutaxy, or cat) and throw the rubber ball (again, DON'T use a grenade) to a scout, while shouting out a word. The scout mus...[read full activity]

Cooking Gimmick Creation

Give all of the patrols/dens one cooking gimmick to create, such as a reflector, pot for boiling water, frying pan, fire tongs, soup spoon, ladle, and forks....[read full activity]


Cooking Gimmick Creativity

Tell patrols/dens to try to create a useful cooking appliance. Give suggestions to stimulate ideas, such as a reflector, a pot for boiling water, a frying pan, fire tongs, soup spoon, ladle, and forks. Tell them that they w...[read full activity]

Crack the DEW Line

Split the troop into two groups. Designate one as the DEW line, and the other as the aggressors. The DEW line scouts will line up, blindfolded, and extend their legs so their feet are touching. Each DEW line scout has two ...[read full activity]


Creative Designs

Assign specific task(s) to each patrol/den, to have them create something that will accomplish this. Assign all to one, or one to all, for variety in tasks. Give them a set time to build it. Assign a task(s) such as a devi...[read full activity]

Crosses in the Circle

Draw circles on the floor about 15 feet apart. Make a circle about 6 feet in diameter for each patrol/den. On a signal, patrol/den members can leave their circle and try to draw chalk crosses in the circles of opposing team...[read full activity]


Dodge Ball

Split the scouts into two groups. One group will form a circle around the other. The outside group will try to hit the scouts on the inside with the volleyball. If they are hit, then they are out and must leave the circle. ...[read full activity]

Dynamic Observation

Have a good storyteller tell a 3-5 minute story, while doing several actions, such as buttoning his shirt, walking back and forth, etc. Then have all of the scouts write down not everything the storyteller said, but did....[read full activity]


Eight First Aid Problems

Have the scouts explain the proper method to help these people. Problem A: A kid riding a bike gets hit by a car. A cut on his left forearm severs an artery and he has a simple fracture on his right leg. Problem B: A driver s...[read full activity]

Famous Visitors

Tell the scouts you will be having a famous visitor come visit them (not sure what else a visitor would do), and they must guess their identity. Tell them that the visitor doesn't speak very good English (unless they do, you...[read full activity]


Fisherman's Line

6-person relay: Scout 1 (Sorry, I haven't quite got all of their names down yet, so I will use numbers) will take the staff (again, a stick) and sit on a chair or rock, and hold it like a fishing pole. Scout 2 (holding the t...[read full activity]

Flag Folding Display

Line up patrols/dens and place a folded American flag on a table or chair in front of each patrol/den. On cue, the first two scouts of each patrol/den will run up, unfold the flag, fold it properly and place it back, and run...[read full activity]


Flapjack Flipping

Line up patrols/dens 20 feet in front of their flapjack and pan. On signal, the first person will run forwards and flip the flapjack. Continue until everyone has tried it....[read full activity]

Get the Message

Split each patrol/den in half and make one half senders and the other receivers. Line up the senders on one side of the room and the receivers on the other. The leader must whisper a message to the senders who, via morse co...[read full activity]


Grasshopper Race

Patrol/den relay: Have the first scout hold the hat between his knees and race around the marker about 25 feet away. When he gets back, he will hand off the hat to the next person. If it falls, it must be retrieved, and res...[read full activity]

Group Charade

The leader will come up with a big overall theme (such as camp outs the troop has been on in the past). He will whisper to every person one thing to do that was in a trip (such as being a backpack, a burning marshmallow, swi...[read full activity]


Happy Hooligan

Patrol/den relay: Walk rapidly to a goal, with the paper cup balanced on their head, then walk back and tag off the next person. If it falls off, they must stop and replace it before continuing....[read full activity]

Hawaiian Handclap

Scouts sit in a circle or line and each receives a number. A 1-2-3 rhythm is established by slapping your legs, clapping, and then snapping, all in unison. Scout #1 calls another scout's number on the snap, and then that scou...[read full activity]


Hit the Bucket

Line up patrols/dens across from their buckets. Blindfold and give a stick to the first scout in each patrol/den. On signal (probably not visual, since they are blindfolded. Unless you want to rat out the cheaters) the sco...[read full activity]

Hot or Cold

Select one person to walk out of the room or the campfire circle. Have everyone else choose an article, such as a neckerchief slide or someone's button. The person that is "it" must come back and search for the it...[read full activity]


Hunter, Gun, or Rabbit

Two patrols/dens compete in each round. Each patrol/den must decide whether to be hunter (stand with hands on hips; beats gun, beaten by rabbit), Gun (pantomime firing a gun; beats rabbit, beaten by hunter), or rabbit (hold ...[read full activity]

Hunter, Gun, or Rabbit Tag

Two groups of patrols/dens compete in each round. Each group must decide whether to be hunter (stand with hands on hips; beats gun, beaten by rabbit), Gun (pantomime firing a gun; beats rabbit, beaten by hunter), or rabbit (h...[read full activity]


Island Hopping

Line up pieces of paper. Have everyone stand on their pieces, leaving the extra one at the back. The scouts will then take the paper and pass it up to the front, allowing them to advance one piece of paper. This will conti...[read full activity]

Izzy Dizzy Relay

In turn, each patrol member runs to a line, puts his finger on the ground, and spins six times. Then he runs back to his patrol and touches off to the next scout....[read full activity]


Lassoing the Steer

Create a circle 12-18' in diameter with the can or log upright in the middle, and all of the scouts standing outside of it along the line. On signal, all scouts will attempt to lasso the "steer" and pull it outside...[read full activity]

Lava River Crossing

Patrols/dens will be given a set of blocks to use to cross the "lava river". They will throw or set them out on the ground to cross the area designated as the lava river. WARNING: Do NOT use a real river of lava, ...[read full activity]


Long, Short, Round

Each scout gets a number (some scout might need two numbers if patrols have uneven amounts). The long, short, and round objects are in the cans in front of the patrols. An empty can is behind them. The leader uses hand signal...[read full activity]

Luck Relay

One person stands in front of each patrol. The person has a coin in one hand. The first scout runs up to the person and guesses which hand the coin is in. If he's wrong, he runs in a circle around the person and guesses again...[read full activity]


Mad Libs A Letter From Camp

Fill in the names of your fellow scouts and then read a great Letter from Scout Camp about you and your friends....[read full activity]

Missionary Tag

Form all people around in a ring and in pairs. Each pair must link arms. Designate a person to be the chaser and the runner (In case you didn't figure it out, the chaser chases the running runner). Pairs will link arms with...[read full activity]


Morse Dial Spinner

Sit scouts in a circle. Pass the spinner around, and give every scout a chance to spin it. Once it stops spinning, they have 5 seconds (you may need more for beginners) to yell out the corresponding letter or morse code (de...[read full activity]

Morse Dial Spinner competition

Have all the scouts form a circle around the leader. The leader will spin the dial, and scouts will try to identify the letter associated with the Morse code.The first scout to yell out the corresponding letter gets 2 points...[read full activity]


Morse Sit Down

Have scouts form a circle and walk around it. The leader will send out random Morse code on the buzzer. When the scouts hear any of the letters in the key word, "sit" they sit down. ...[read full activity]

Mow the Man Down

Each patrol lines up. When the game begins, the first two scouts in line grab the stick at opposite ends and hold it at knee level. They run on opposite sides of their patrol line, so each scout in line has to jump over the s...[read full activity]


Nail-Driving Relay

line up patrols/dens and place their materials 20 ft in front of them. On signal, the first scout will run up and drive a nail into the wood, and then run back and tag the next person. NOTE: children may require supervision/...[read full activity]

Name That Fish

Hand the pictures or silhouettes (or smells, if you weren't paying attention earlier) on the walls around the room, and give patrols/dens three minutes to identify all of the fish....[read full activity]


Name the Merit Badge

Lay out the papers on the tables, and as scouts arrive to the meeting, have them walk around and name all of the merit badges. Once you are ready to start, have scouts swap papers with each other, and grade each other's....[read full activity]

Nature Art Gallery

Each scout, without consulting others, will walk around, and try to identify all of the pictures and write them on their papers. ...[read full activity]


Obstacle Relay Race

Patrol/den relay: Stretch and peg the rubber band into the ground about ten feet (~3.3m for everyone else on this planet) in front of the starting area, put the barrel on its side halfway between the rubber band and turnaroun...[read full activity]


Line up the troop 4-5 ft. away from the designated "O'Grady." O'Grady will yell out commands for the participants to do. If O'Grady yells out a command such as, "O'Grady says: touch your nose" then every...[read full activity]


O'Grady vs

Divide the group into two lines facing the "O'Grady." O'Grady will yell out commands for the participants to do. If O'Grady yells out a command such as, "O'Grady says: touch your nose" then everyone in t...[read full activity]

One-Handed Knot Tying

Split the patrols/dens in half and line them up, having 20 feet between the front scouts. The game leader will yell out a knot, and the front people will run up and, with one hand behind their backs, tie their end of the kno...[read full activity]


Over and Under Relay

Patrol lines up. The front player has the ball and passes it over his head to the player behind him. This continues until the ball reaches the last scout, who runs to the front of the line and passes the ball between his legs...[read full activity]

Over the Line

Split the group in half and designate boundaries and a line between groups. Players will walk up to the line and stick their arms out. They will try to pull the other team over the line to make them join their team....[read full activity]



Scouts stand in a circle and count off 1-2-1-2. Scouts are now standing next to people on the opposite team. Give a scout on Team One a ball, and on the opposite side of the circle, give Team Two a ball. Scouts pass the ball ...[read full activity]

Patrol Charades

Each patrol/den will prepare a charade of an activity required for a merit badge. Patrols/dens will act out their merit badges one at a time, while the others try to guess the merit badge....[read full activity]


Personal First Aid Kit

Put the following into a 35mm film canister: 2-inch square of moleskin 2 1-inch adhesive bandages 1 quarter (for phone call) 2 premoistened towlettes (or 1 small bar of soap) 2 acetaminophen (aspirin substitute) tablets in fo...[read full activity]

Poison Stump

Have 10-20 people form a ring around the poison stump. They will grab wrists and try to avoid the poison stump. Whoever touches it is out....[read full activity]


Poison Web

Using the twine, tie segments onto something like trees, forming a web. Each patrol/den must get every person through the web. Each section can only be used once. If a person touches the web, they, or their entire patrol/d...[read full activity]

Riders and Horses

Put scouts in two lines. The back line is riders and the front is their horses. On command "mount," the back line mounts the front line. Simple commands are issued (sit on the floor, do a somersault, etc). Riders mu...[read full activity]


Ring Buoy Throw

Each scout will throw the buoy across the target line three times, and leave the rope coiled and ready for used....[read full activity]


Troop or patrol sits in a circle and chooses a scout to be "it." "It" leaves the room (if outside, "it" goes out of hearing distance) and the remaining scouts choose a "ringleader." Whe...[read full activity]


Rubber Ball Relay

Patrols line up with the first scout holding the ball. When the game starts, the first and second scout hold the ball between their foreheads and carry it to the bottle. When the ball is on the bottle, the scouts can grab it,...[read full activity]

Scout Law Baseball

Draw a small baseball field on the floor or ground. Line up the batting team (first patrol/den up) behind the home plate. The umpire (game leader) holds all of the cards and allows the scout up to bat to draw a card. The s...[read full activity]


Scout Law Hunt

Patrols/dens split up. On cue, they begin searching through the newspapers for items that illustrate a point of the scout law. Scouts will tear or cut the items out, and record the point of the Scout Law on a clipboard as w...[read full activity]

Scout Law Hunt V1

Leaders select a difficult point of the Scout Law, and the first patrol/den to find an example of that in the newspaper wins....[read full activity]


Scout Law Relay

Each patrol/den takes twelve numbered slips of paper and writes one point of the scout law for the corresponding number drawn each. Each patrol/den will line up and each send one scout forward to pick a slip of paper and wri...[read full activity]

Scouting History

Give patrols/dens the following ten questions, based on the handbook. 1. Who was the founder of the Scouting movement? 2. what was his profession? 3. In what country was Scouting founded? 4. When was the first Boy Scout han...[read full activity]


Sealed Orders

Split the troop into two groups. Have each send up a representative to receive their written orders. They will take the orders back and show their team. On signal, the teams will attempt to carry out their orders. Give co...[read full activity]

Secret Signals

Half of each patrol/den is senders, and the other half are receivers. Each patrol/den will decide on a secret form of Morse code (such as tapping their right leg is Dit, and tapping their left leg is Dah). The senders will ...[read full activity]


Ships in the Fog

Patrol leaders are inside the harbor, the mouth of which is formed by two chairs. Patrols are blindfolded in single file with their hands on the shoulders of the scout in front of them. The patrol leader must shout directions...[read full activity]

Shoe Hunt

Create a circle with a 50 ft radius, and a circle at the center with a 10 ft radius. Each patrol can send in a team of 4 scouts. All participating scouts must remove their shoes and place them in the center, and then go to ...[read full activity]


Short Splice Tug-of-War

For each pair of teams: line up teams like in Tug-of-War, and place the 4-foot rope between them perpendicular to the dividing line, so that each end is facing a team. Give a 15-foot length piece of rope to each team. On si...[read full activity]

Shuttle Run Relay

Patrol/den relay: split the patrol/den in half and line them up across from each other 30 feet away. Place both batons at one side. The first scout from the side opposite the blocks will run, after the signal, grab block 1 ...[read full activity]


Signal Steal-the-Bacon

Line up two teams facing each other, with the "bacon" in the middle. Team captains at one end will receive a letter, and then signal it to their team. Each person in a team will be given a letter, so that they for...[read full activity]

Signal Step Contest

All scouts will line up on a line. The leader will signal a letter, then signal it again. The scouts will write down this letter. The leader will tell them what the letter was, and the scouts will show their written letter...[read full activity]


Simple Compass

Stroke one end of the magnet with one end of the needle. Tie the thread to the middle of the needle and dangle it. The needle will point to the poles. Mark the end pointing north....[read full activity]

Split the Match Relay

line up each patrol in front of their respective chopping blocks and axes. On cue, the first scout approaches the block and places his match head up on top of it. The scout has three tries to split the match with the ax. A...[read full activity]


Star Hunt

Leader (mentioned above) shines the flashlight (also mentioned above) at a constellation. Each patrol/group must decide which constellation it is....[read full activity]

Static Observation

Have a good storyteller tell a 3-5 minute long story. Then have all of the scouts abdicate the premises. While they are out of the room, rearrange things, such as chairs, pictures, (please don't try moving walls) etc. If y...[read full activity]



Line up two teams facing each other, with the "bacon" in the middle. Game leader will shout out one or more numbers. Each person in a team will be given a number, so that they form a pair with someone from the other...[read full activity]

Step on It

Make two lines about 25' apart. Have patrols line up in relay fashion behind one line and give the first scout the three blocks. He lays out two and walks on them, then picks up the last one and puts it in front of him. He re...[read full activity]


Surprise Visitor

Have a person disguised as a traveling salesman waiting outside the meeting room, and come in in the middle on signal and try to sell his product. Since nobody is interested in buying Styrofoam replicas of the first waffle e...[read full activity]

Team Nail Driving

Line up patrols/dens 20 feet away from their materials. The first scout will run up, and has one swing with the hammer to hit the nail in, and then must run back and tag the next person. NOTE: supervise children as necessary...[read full activity]


Tenderfoot Relay

Patrols/dens line up. Send one scout to the other side of the room or field and turn around. The senior patrol leader will flash them a card with a Scout sign, salute, point of Scout Law, etc. After Scouts complete the action...[read full activity]

The Black Knight

Designate one person as the knight, the rest are pawns. One pawn will throw the ball up in the air, and then all the pawns will run away from the center. The knight must grab the ball, and yell "Freeze!" When the ...[read full activity]


The Game

Everyone is always playing "The Game." Anytime somebody remembers it, they must announce, "I have lost the game," which will trigger other people to remember, and lose the game again. This will always con...[read full activity]

The Struggle

Facing each other, two scouts stand roughly a meter apart. They reach their arms out and lock fingers. They push towards each other until their chests touch and continue pushing each other....[read full activity]


Three-Man Tug-of-War

Tie the ends of the rope together and lay it on the floor or field formed like a triangle. Set a neckerchief or hat about 6 feet from every corner. Send up three scouts from different patrols/dens to grasp their corner in t...[read full activity]

Train Chase

Designate one person as it. They will try to tag other people. When they tag someone, they will go behind the first person and hold on to their shoulders. This will continue until there are four people, when they will spli...[read full activity]


Trust Fall

The patrol/den will assemble below the platform. One member will climb on the platform. Facing away from their patrol/den with their arms folded and eyes closed, they will fall backwards. The patrol/den must catch the pers...[read full activity]


Line up two groups facing each other on a line. On signal, players take hold of the rope and pull....[read full activity]


Two-in-One Match

For book matches: Give the scouts each a match and have them split it into two by starting at the end with a fingernail. For wooden matches: Have them slice it right below the head and it will split easily....[read full activity]

Walking Statues

Two teams stand on opposite ends of a field or room, with a non-biased leader in the middle. The scouts on the teams must reach the leader, but they can only move when he's facing the opposite direction. The leader can turn a...[read full activity]



All of the patrols/dens will make a circle around the wastebasket. Start going clockwise, giving scouts a turn to throw the ball into the wastebasket. Each successful throw, where it goes into the basket, will earn one poin...[read full activity]

Waterproof Match Containers

A 35mm film canister works well, but matches must be cut to fit. Shotgun shells and copper or plastic pipe work, but they require corks to be closed. If striker is included, put matches in with heads away from striker....[read full activity]


What Do I Feel

Form all patrols/dens into a circle, face all of the boys towards the center, and blindfold them. Pass all of the items around the circle allowing each scout to feel them in turn. Once all of the items have been passed arou...[read full activity]

Wheelbarrow Race

Line up a pair from each patrol/den in shallow water (unless the wheelbarrow can hold his breath for a really long time). One person will be the wheelbarrow and walk on their hands, with the other person holding their ankles...[read full activity]